

The new HIP update changed a lot of the cultural buildings so could you please upload an updated version of the mod?

This comment is currently awaiting admin approval, join now to view. Add file and help us achieve our mission of showcasing the best content from all developers. We suggest you try the file list with no filter applied, to browse all available. Note that in the cases of mini mods, these were the mods that were up No files were found matching the criteria specified. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.Īutobuild for CK2 3. Post article and help us achieve our mission of showcasing the best content from all developers. We suggest you try the article list with no filter applied, to browse all available. No articles were found matching the criteria specified. It utilizes character flags and events and thus should work for AI or in multiplayer, though the AI will never use the decision that enables the event chain. Once enabled, the event will continue to fire periodically. It doesn't currently block you or the AI from manually constructing the building via the normal interface in the event the building already exists when the 'finish' event fires, it refunds the construction cost. Additionally, comments, bug reports, and suggestions should be directed to the aforementioned post in order to maximize chances for a response.Īfter the build time has expired, the placeholder is replaced with the actual building via event. The script to generate the mini mods for arbitrary mods is available at this post. Honors a configurable 'reserve gold' amount.

It also benefits from local construction technology bonuses, though not from minister construction bonuses. It honors build times, build costs, potentials, prequesitits, and technology requirements. Generates mini mods to automatically build buildings in either your directly held demesne e.
